WF PET BUILDS
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Trustman
k1ttiefox
Jezebel~
ximen~xianji
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TheDivide :: GAME RELATED :: Build Guides :: Werefox (WF)
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WF PET BUILDS
Guyz this is gonna be a place to put the stat graph of your pets ^^ I am posting the ones I have and that I can find. If you have some not posted please put them up ! That way when we have new WF they can see what kind of pet they want to begin with ^^ Also feel welcome to leave any comments you have about the specific pets (likes/dillikes,...etc)
Frog lvl 9
great dodo bear lvl 80
little dodo bear lvl 20
molten lava crystal lvl 17
whiterise pheasant lvl 78
aquadharma barrier lvl 60
Frog lvl 9
great dodo bear lvl 80
little dodo bear lvl 20
molten lava crystal lvl 17
whiterise pheasant lvl 78
aquadharma barrier lvl 60
Last edited by k1ttiefox on Thu Mar 19, 2009 5:29 am; edited 1 time in total
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
Re: WF PET BUILDS
Phoenix lvl 1
flying swine lvl 20
flying swine lvl 20
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
Re: WF PET BUILDS
Hey kittie, the whiterise pheasant looks suspiciously similar to the molten lava crystal
Jezebel~- Posts : 718
Join date : 2008-11-03
Age : 60
Location : Minnesota (USA)
Re: WF PET BUILDS
LOL Jez thanx for pointing that out ^^
I can fix it now
All better now ^^
I can fix it now
All better now ^^
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
wow
yeah i c that...awsommmeeee, can show herc attr too, may kes can sent the screen shot for us kittie can sent the new attr which they got same lvl as urs now
Trustman- Posts : 7
Join date : 2009-02-05
Re: WF PET BUILDS
Here's my Herc!:
And this is unbuffed ;D
Skills include:
Blessing: +30% HP for 1 Hour
Exorcism: +150% MDef for 1 Hour
Solidshell: +150% PDef for 1 Hour
Reversal Shock: Rebound 70% of Damage (this is gross damage, not net damage, so it returns 70% of what you would be hit with if you had 0 def)
And this is unbuffed ;D
Skills include:
Blessing: +30% HP for 1 Hour
Exorcism: +150% MDef for 1 Hour
Solidshell: +150% PDef for 1 Hour
Reversal Shock: Rebound 70% of Damage (this is gross damage, not net damage, so it returns 70% of what you would be hit with if you had 0 def)
Last edited by Kessiana on Wed Jun 24, 2009 11:03 pm; edited 1 time in total
Kessiana- Posts : 93
Join date : 2008-10-07
Location : Rocky Mountains
pkker- Posts : 345
Join date : 2009-05-24
Age : 34
Location : Somewhere in the lab xD
Re: WF PET BUILDS
Kess can u edit ur post and tel wut skills Monolith has??? and wut they do plz ^^
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
Re: WF PET BUILDS
Edited it to show what my Herc currently has. I actually replaced Doodoo with Blessing because I'm after the best tank I can get.
Kessiana- Posts : 93
Join date : 2008-10-07
Location : Rocky Mountains
Re: WF PET BUILDS
TYVM Kess! And I think you did well by replacing doodoo with Blessing! That definitely makes it a better tank. Doodoo is more suited to pvp ... atk not tanking^^ It does pull aggro tho. :cgreat:
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
A few Popular pets....
III. Pets:
Werefoxes are best known as a pet tamer class. Here's all the info on pets that you want to know. There are multiple classes of pets, each with their own stat attributes that typify the class. Pets gain stats automatically through their growth chart (which can be seen by opening the pet backpack and clicking "detail" on a pet). Pets in perfect world work on a Pokemon system (holy **** did I say pokemon?) The lower the original level of the pet is, the better its stats will be when its leveled up. In other words, a level 2 wolf, when trained to level 40, will have better stats than a wolf caught at level 40. Pets also have a loyalty system - the higher their loyalty, the more damage they'll do in battle and the more exp they'll earn per kill. Killing monsters of equal level or higher will give a pet 10 base exp. At 500 loyalty or higher, they gain 150% exp, so killing a monster of equal level or higher to the pet will give it 15 exp. You can increase a pet's loyalty by feeding it (which you have to do anyway every 5 minutes, else its loyalty drops.)
Popular pets:
Golem: High physical defense, decent magical defense, high hp, high attack. Great as a tank and is used by virtually every Werefox. There is a bit of debate over whether it's better to get the level 17 Molten Lava Crystal or the level 18 Fiery lava Rime, both of which can be caught near Ground of Logging by Etherblade city.. The stat difference is extremely small with the Molten Lava Crystal having a slight advantage over the Rime in stats, but the Rime starts off with the skill crustaceous, which is useful for a tank. Basically, if you wish to save a bit of money pick the Rime, otherwise the Crystal has better stats.
Sawfly: Decent magical / physical defense, low hp, high attack.. Great as a pk pet for the high attack and the ability to fly. Used by a large majority of Werefoxes for pk'ing. The lowest level of these is the level 8 Petite Sawfly by Bamboo Village.
Aquabarrier Dharma: A rare pet that spawns every 12 hours. Fairly low physical defense, decent magic defense, decent hp, low attack. Useful as a pk pet due to it's extremely fast speed and it's starting skill of level 4 ripping bite, but really shines in HH / FB when luring from a large group of mobs is necessary.
Frog: The little frog is another rare pet that spawns every 12 hours. High phys defense, high magic defense, good hp, low attack. Venomancers that decide they need a magic tank use these for bosses with high magic attack that a golem simply can't live through at the same level, such as Styxserpent in id69
Flying pig: Yet another 12 hour spawn pet. High physical defense, high magic defense, high hp, low attack. Very good as an air tank, although hardly ever used, as tanks are really only needed in dungeons which only allow ground pets, and the low attack of the pig make it a pain to level.
Dodo Bear: The little dodo bear and great dodo bear are both 12 hour spawn rare pets, and have surprisingly different growth charts, as they appear to be considered different classes of pets. In general, the dodos have high hp, high physical defense and high magic defense, with low attack. At level 80, the great dodo bear is worse than the little dodo bear in nearly every category, but by level 90 due to its growth chat being different, it overtakes the little dodo bear in both defense categories while the little dodo remains ahead in attack. Many Venomancers use dodos as well due to their starting skill of Doodoo, which stuns the opponent, useful simply because a Werefox does not have enough stuns with just Megalith parasite.
Eldergoth Marksman: Decent physical defense, decent magic defense, decent hp, and high attack. Mostly used for luring as it is one of the few pets with a ranged physical attack. Also good as a tank against ranged mobs that kite you.
Werefoxes are best known as a pet tamer class. Here's all the info on pets that you want to know. There are multiple classes of pets, each with their own stat attributes that typify the class. Pets gain stats automatically through their growth chart (which can be seen by opening the pet backpack and clicking "detail" on a pet). Pets in perfect world work on a Pokemon system (holy **** did I say pokemon?) The lower the original level of the pet is, the better its stats will be when its leveled up. In other words, a level 2 wolf, when trained to level 40, will have better stats than a wolf caught at level 40. Pets also have a loyalty system - the higher their loyalty, the more damage they'll do in battle and the more exp they'll earn per kill. Killing monsters of equal level or higher will give a pet 10 base exp. At 500 loyalty or higher, they gain 150% exp, so killing a monster of equal level or higher to the pet will give it 15 exp. You can increase a pet's loyalty by feeding it (which you have to do anyway every 5 minutes, else its loyalty drops.)
Popular pets:
Golem: High physical defense, decent magical defense, high hp, high attack. Great as a tank and is used by virtually every Werefox. There is a bit of debate over whether it's better to get the level 17 Molten Lava Crystal or the level 18 Fiery lava Rime, both of which can be caught near Ground of Logging by Etherblade city.. The stat difference is extremely small with the Molten Lava Crystal having a slight advantage over the Rime in stats, but the Rime starts off with the skill crustaceous, which is useful for a tank. Basically, if you wish to save a bit of money pick the Rime, otherwise the Crystal has better stats.
Sawfly: Decent magical / physical defense, low hp, high attack.. Great as a pk pet for the high attack and the ability to fly. Used by a large majority of Werefoxes for pk'ing. The lowest level of these is the level 8 Petite Sawfly by Bamboo Village.
Aquabarrier Dharma: A rare pet that spawns every 12 hours. Fairly low physical defense, decent magic defense, decent hp, low attack. Useful as a pk pet due to it's extremely fast speed and it's starting skill of level 4 ripping bite, but really shines in HH / FB when luring from a large group of mobs is necessary.
Frog: The little frog is another rare pet that spawns every 12 hours. High phys defense, high magic defense, good hp, low attack. Venomancers that decide they need a magic tank use these for bosses with high magic attack that a golem simply can't live through at the same level, such as Styxserpent in id69
Flying pig: Yet another 12 hour spawn pet. High physical defense, high magic defense, high hp, low attack. Very good as an air tank, although hardly ever used, as tanks are really only needed in dungeons which only allow ground pets, and the low attack of the pig make it a pain to level.
Dodo Bear: The little dodo bear and great dodo bear are both 12 hour spawn rare pets, and have surprisingly different growth charts, as they appear to be considered different classes of pets. In general, the dodos have high hp, high physical defense and high magic defense, with low attack. At level 80, the great dodo bear is worse than the little dodo bear in nearly every category, but by level 90 due to its growth chat being different, it overtakes the little dodo bear in both defense categories while the little dodo remains ahead in attack. Many Venomancers use dodos as well due to their starting skill of Doodoo, which stuns the opponent, useful simply because a Werefox does not have enough stuns with just Megalith parasite.
Eldergoth Marksman: Decent physical defense, decent magic defense, decent hp, and high attack. Mostly used for luring as it is one of the few pets with a ranged physical attack. Also good as a tank against ranged mobs that kite you.
check_yes- Posts : 78
Join date : 2009-06-23
Age : 35
Location : Illinois, USA
Pet Skills
Pet skills:
Bash: Basic high damage skill, low cooldown, steals/keeps aggro easily.
Elemental bashes: Summon Storm, Poison sting, Fire orb, Frost sting, Sand raise - high damage skill converted to elemental damage. Not too useful PvE, but supposedly decent in PvP against high p.def classes like WR/WB. Also steals/keeps aggro easily.
Frighten: Lowers physical hits by a certain % for 15 seconds, with a cooldown of 30 seconds. I basically use this against physical bosses that I can't sustain a heal against for too long, and can bring up health back to full. At level 4 it decreases attack by 32%.
Crustaceous: Lowers all damage by a certain %, lasts 15 seconds with a poor cooldown of 60 seconds. Useful against bosses that cast magic if they suddenly decide to cast twice in a row and kill your pet, or useful against enemies that are pure physical in a Frighten -> Crustaceous -> Frighten combo. Also useful against group aggros when you know you can't heal until your golem has hit every one.
Bluster: Draws aggro, not terribly useful unless you're in a situation where the mage or archer has suddenly pulled aggro and you need to get it back to save them >>
Embrave: Heals a small percentage of hp with a fast cooldown. I think it maxes out at level 3 with 12% heal and 10 second cooldown.
Armor Break / Howling: Drops physical defense/magic defense respectively. Even though pet armor break is better than WF ironrock, having it take up an entire slot when you can only have 4 skills per pet kinda sucks.
Ripping Bite: Causes bleeding damage over time, doesn't pull aggro like bashing does since aggro seems to work with instantaneous damage better, and with a cooldown of 15 seconds bashing spam actually ends up doing more damage than ripping. However, in PvP this skill is bugged and while all other attacks suffer a 75% damage reduction, bleeding damage doesn't. A must for pvp pets.
Decelerate: Drops enemy speed hugely for 5 seconds, with a cooldown of 10 seconds. Very useful for kiting/chasing in PvP, although questionable in PvE since the majority of the time, your pet will be tanking for you anyway.
Screamshock: Gives a chance to interrupt the enemy's skill... at level 5 this interrupts 100% of the time, but it's hard to time right since you have to hit them while they're in mid chant.
DooDoo: Gives a chance to stun for 3 seconds, and increases attack speed as well. This one can't be bought at any of the pet npc's, and must be gotten through the dragon palace event or any other treasure box digging event. If you want a pet that already starts with the skill, dodo bear and great dodo bear have them.
There's a host of other rare skills that can be gotten at events that I'm not sure are worth it or not, such as Sharp Claw, which increases attack power for an hour, Blessing which increases hp, Exorcism which adds m.def, Solid Shell which adds def, reversal shock that acts like bramble, blood imbibe (the skill a lot of mobs have where you see red dots flow out of you into them, draining your hp), and a mana drain.
Bash: Basic high damage skill, low cooldown, steals/keeps aggro easily.
Elemental bashes: Summon Storm, Poison sting, Fire orb, Frost sting, Sand raise - high damage skill converted to elemental damage. Not too useful PvE, but supposedly decent in PvP against high p.def classes like WR/WB. Also steals/keeps aggro easily.
Frighten: Lowers physical hits by a certain % for 15 seconds, with a cooldown of 30 seconds. I basically use this against physical bosses that I can't sustain a heal against for too long, and can bring up health back to full. At level 4 it decreases attack by 32%.
Crustaceous: Lowers all damage by a certain %, lasts 15 seconds with a poor cooldown of 60 seconds. Useful against bosses that cast magic if they suddenly decide to cast twice in a row and kill your pet, or useful against enemies that are pure physical in a Frighten -> Crustaceous -> Frighten combo. Also useful against group aggros when you know you can't heal until your golem has hit every one.
Bluster: Draws aggro, not terribly useful unless you're in a situation where the mage or archer has suddenly pulled aggro and you need to get it back to save them >>
Embrave: Heals a small percentage of hp with a fast cooldown. I think it maxes out at level 3 with 12% heal and 10 second cooldown.
Armor Break / Howling: Drops physical defense/magic defense respectively. Even though pet armor break is better than WF ironrock, having it take up an entire slot when you can only have 4 skills per pet kinda sucks.
Ripping Bite: Causes bleeding damage over time, doesn't pull aggro like bashing does since aggro seems to work with instantaneous damage better, and with a cooldown of 15 seconds bashing spam actually ends up doing more damage than ripping. However, in PvP this skill is bugged and while all other attacks suffer a 75% damage reduction, bleeding damage doesn't. A must for pvp pets.
Decelerate: Drops enemy speed hugely for 5 seconds, with a cooldown of 10 seconds. Very useful for kiting/chasing in PvP, although questionable in PvE since the majority of the time, your pet will be tanking for you anyway.
Screamshock: Gives a chance to interrupt the enemy's skill... at level 5 this interrupts 100% of the time, but it's hard to time right since you have to hit them while they're in mid chant.
DooDoo: Gives a chance to stun for 3 seconds, and increases attack speed as well. This one can't be bought at any of the pet npc's, and must be gotten through the dragon palace event or any other treasure box digging event. If you want a pet that already starts with the skill, dodo bear and great dodo bear have them.
There's a host of other rare skills that can be gotten at events that I'm not sure are worth it or not, such as Sharp Claw, which increases attack power for an hour, Blessing which increases hp, Exorcism which adds m.def, Solid Shell which adds def, reversal shock that acts like bramble, blood imbibe (the skill a lot of mobs have where you see red dots flow out of you into them, draining your hp), and a mana drain.
check_yes- Posts : 78
Join date : 2009-06-23
Age : 35
Location : Illinois, USA
Re: WF PET BUILDS
It is questionable whether the bleed skill is "bugged" or not. If this was truly a "bug" it would have been fixed by now. The bleed skill maxed out is an atk in which the pet hits a target for its max atk then for the duration of the bleed it does 200% dmg to its target (while it still reg atk's and uses its other skills) . Bleed on the dharma is almost just like a reg atk from it ... it's effect is not devastating because of the pet's lack of atk dmg. The bee and nix however have super high magic atk and they have super fast atk speed which combined with the bleed causes massive amounts of dmg to their targets. Also u have to take into consideration with the nix having the doodoo skill (which does stun targets ) but it also increases the pet's atk speed for a certain amount of time and sharp claw which gives it 30% higher atk dmg making it more lethal. People say anything to make up excuses why WF kill them in pvp
and as far as the special pet skills go ... Kess can explain wut the special skills on his herc do .
Blessing (lvl 5) gives the pet 30% more HP for 1 hour
Sharp Claw (lvl5) gives the pet 30% HIGHER atk dmg for 1 hour
and as far as the special pet skills go ... Kess can explain wut the special skills on his herc do .
Blessing (lvl 5) gives the pet 30% more HP for 1 hour
Sharp Claw (lvl5) gives the pet 30% HIGHER atk dmg for 1 hour
k1ttiefox- Posts : 201
Join date : 2008-08-21
Age : 41
Location : Cleveland
Re: WF PET BUILDS
Exorcism: +150% MDef for 1 Hour
Solidshell: +150% PDef for 1 Hour
Reversal Shock: Rebound 70% of Damage (this is gross damage, not net damage, so it returns 70% of what you would be hit with if you had 0 def)
Here are the Hercs rare skills for the list!
Solidshell: +150% PDef for 1 Hour
Reversal Shock: Rebound 70% of Damage (this is gross damage, not net damage, so it returns 70% of what you would be hit with if you had 0 def)
Here are the Hercs rare skills for the list!
Kessiana- Posts : 93
Join date : 2008-10-07
Location : Rocky Mountains
TheDivide :: GAME RELATED :: Build Guides :: Werefox (WF)
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